In use in industry since the beginning of the 1990s, there are numerous applications of virtual reality and augmented reality which can be used throughout the lifecycle of a product or a manufacturing process.
Below are a few examples:
- Virtual reality design in order to validate the ergonomics of workstations (virtual reality)
- Validation from the design phase of assembly and maintenance operations to be carried out by an operator (virtual reality)
- Validation of a product design (virtual reality)
- Training users on-site in maintenance works (augmented reality)
- Sales assistance, communication and marketing tools (virtual reality and augmented reality)
- Simulation of an industrial assembly chain in anticipation of an upgrade (virtual reality and augmented reality)
Pour en savoir plus sur la Réalité Virtuelle et la Réalité Augmentée
Virtual reality is a digital simulation of virtual environments, calculated in real time, where users are immersed (visual, sound immersion etc.) and in which interaction can take place. This immersion must be sufficiently realistic in order to give users the feeling of being present in order to allow them to carry out actions in the most natural way possible.
Visual immersion, which is the predominant aspect in the majority of virtual reality experiences, can be achieved thanks to systems of projection (immersive spaces such as CAVE, Powerwall etc.) or virtual reality headsets.
Conversely, augmented reality entails the superimposition of digital contents (images, sounds etc.) within a real environment. This technique enables real surroundings to be augmented and enhanced with digital information such as text, images and sound signals which are co-located and modified in real time to maintain coherency between the virtual and real world.
Visual augmentation, which is also predominant in the majority of augmented reality experiences, is obtained thanks to the use of interactive tablets fitted with cameras or augmented reality glasses.
There are highly tangible advantages of the application of virtual reality and augmented reality in industry. Generally speaking, the use of these techniques produces a return on investment within an average period of a year and a half and is based on different factors:
Widely used by large industrial groups, these techniques also enable subcontractors to collaborate better with their key accounts and can rapidly become an asset and an argument that makes them stand out from the competition.